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Museums and Science Education

I have developed a range of education and science projects for museums and online display. Technologies such as Adobe Flash and Unity 3D provide rich, 2D and 3D interactive experiences that are engaging and cost-effective. My experience as a designer, programmer, and multimedia developer allow me to provide the the most effective blending of technology and design for museums such as the Boston Museum of Science and the Milton J. Rubenstein Museum of Science and Technology (MOST) in Syracuse, NY.

 
   
 

 

Air Traffic Control Simulator
Museum of Science and Technology

designer • developer

The MOST's Air Traffic Control Simulator consists of 2 workstations with 30" LCD monitors, trackballs, and seats inside a replica of an air traffic control tower. The workstations display the airspace above and the landscape around Hancock International Airport in Syracuse, and up to 5 simulated aircraft on final approach to the airport. Visitors guide the aircraft to safe landings at the airport with simple to use controls and hear virtual pilots responding to their commands.

 
   
 

 

Helicopter Simulator
Museum of Science and Technology

designer • developer

The MOST Helicopter exhibit consists of a 2-seat helicopter simulator with a 20 foot wide field of view projection display for realistic viewer immersion. Museum visitor pilots navigate the helicopter over an accurate 3D model of downtown Syracuse and use realistic controls to fly the helicopter.

I designed and developed the exhibit using Unity 3D and Cinema 4D for 3D modeling.

 
   
 

 

Flight Controls Exhibit
Museum of Science and Technology

designer • developer

The Flight Controls interactive exhibit consist of a single seat simulator where a visitor can pilot a 3D, computer simulated aircraft flying over realistic scenery depicting Syracuse and Hancock Airport. The visitor manipulates real controls consisting of a flight yoke, throttle, and rudder pedals and sees the resultant aircraft control surface action with close-up views of the aircraft's alerons, rudder, and elevators.

 
   
 

 

Make Your Own Shell
Boston Museum of Science

developer

Make Your Own Shell, produced by Interactive Factory for the Boston Museum of Science is a highly interactive and effective use of web 3D technology. The Shockwave movie lets you create three-dimensional shells varying the same parameters nature uses to create a wide variety of visually rich shells.

Interactive Factory developed the initial core 3D code while I implemented the interface, brought the project to completion, and added features such as emailing shells to friends.

 
   
 

 

Classworks Science

developer • manager

Classworks Science is set of over 200 mini-lessons, scoreable activities, and quick quizzes developed by Six Red Marbles. Classworks is a a network-based curriculum resource proven to be effective in raising student performance.

Six Red Marbles integrated its proprietary BlueJacks content management system along with its activity development system to support the automated creation of hundreds of Classworks Science activities. The development system included standardized, SCORM-like communications between the SRM developed client side content and the Classworks host system.

I architected and developed the core Flash activity system and also managed development.